So we all know that stores are for suckers for the most part, I learned that day one talking on the sic, and I get that they are there for immediate consumption so they cost a fortune. However, I also have checked a few things via Fixer (I hate to use this word because I'm sure some of the folks saying they are fixers are straight posers) and found them to be pretty heavily discounted, but still a rough pill to swallow when you make 100-300 cred per crate, and can only do 3ish a day from each provider. To be honest the greet crates aren't even worth doing with the delay and the maglevs in my honest opinion.
So again, as many folks have said I've heard, it's a long term game, you're supposed to work for long periods of time to accomplish something, whether that's buying a fancy outfit from the store or a crazy technical piece of equipment right?
But I look at games as games right, and I'll RP with you for hours if I can without a single thing going on. But then the gamer side comes out okay. I'm like alright, I'm essentially playing a MUSH now, I'm not really actually doing anything but learning about joe cabbies day (No offense to cabbies, just an example) and the random time they threw up from X and Y can only go so far right?
So my question is, is this game striving for more RP over substance, more emote and pose over actual activity than mechanics? And that's not bad if it is, but I would ask is there a way to maintain that level of story and immersion without boring folks to tears? Without forcing long stints of idleness on folks?
Now some of you have been here for YEARS, and you've grown used to it, and I'm not badmouthing anything about the style and care you put into your RP and your positions in the game. But I also believe that this is ultimately about having fun and from some of your game policies and openness to allow things like sexual orientation and neutral options, I have to believe that you care about all views and not just the established ones correct?
I am impressed by everything I've seen so far of the game, from the roleplay to the mechanics except for one thing, the limits on activities. For example, my current character hasn't ran a single crate today, because he's been busy doing stuff for the most part, meeting folks, looking into things and that great, this has been one of those spurts of activity that you speak of. But what about when there isn't that?
I've also sat in a bar/cube/insertlocationhere for hours madly trying to find something to do, all the bars have "No party going on." My crates are done, people aren't answering their phones, and sic credit makes private messaging prohibited.
This is really where I feel you could flesh out your game and make it much more appealing, have shit for folks to do. Even if it's not money related, if I had something that helped me as a character, say places to forage for trash, and collect and bring to a chute for WCS recycling to pay down my sic bill.
Possibly a corpse collection spot that folks could search through for stupid little non-valuable things, low end clothing ala the tables at the gates maybe with a super low chance to find something actually worth something.
You have busy work instituted at the bases level, which is SHI, and it works, but it's boring as shit and requires nothing from the player.
I don't want any of this to come off as "Your game sucks" but I do feel that to say to new players who are struggling and want to put hours upon hours into your game, "Tough shit, this is a slow burn game." isn't the right answer either.
However, I get that all this needs balance, all this needs consideration, you can't just upend the whole system. But I think that the responses I've got, while not vindictive at all, have sorta equated to, "This is how it is, learn to adapt your fun to it" and I see SO much potential to this game.
I dunno, I'm rambling? Why is that, because ain't shit to do in game...