|j||Johnny||19h||New Code Written Nightly. Not a GM.|
|And 28 more hiding and/or disguised|
At the same time, you are for sure going to see SICs and words and other things that you just don't like and feel are unthemely. I strongly recommend that you do your very best to take two views on it.
The first and most important is the IC view. How do the things a character is saying impact your opinion of them? Your relationship with them? I've had characters slotted firmly into the 'kill on sight category' due to their mannerisms. But this was due to my characters reaction to their characters actions.
Then there is the OOC side. Like you have don, you are free to share your thoughts about theme as long as you keep it neutral, respectful and don't leak IC info. Just be prepared to hear different opinions and be ready to adjust your own. I can't count the number of times I've come to the community with one opinion, had a discussion, then left with another. And I consider those all wins.
Lastly, if you see behavior that you feel is completely out of line, xhelp. Let staff know your opinion. Just remember that staff may not agree and things might not end up how you like. But if there is someone regularly and blatantly breaking theme, we need to ensure that they are aware of the problem as they can't improve if they don't realize improvement is needed.
And then once he's done that, he sets a bad example for everyone, and on more than one occasion NPCs have done it, which is like word of God saying it's OK, and then the whole thing is way out of control.
Also, sometimes loudness is a front for something else ;)
But, again. That's just my POV.
Everyone has a different idea of what the game should be like, but I agree that every single player should at least try to comprehend the common 'Themes' that encapsulate the Cyberpunk genera.
Sadly some players can't be bothered to read a 150 words helpfile, so forget about them reading 300 pages books to better understand what Cyberpunk means. They are mostly going to take cues from other players (some of who might not understand Cyberpunk either) and NPCs.
Instead of addressing this issue on a macro scale, I would suggest you do it on a personal level and take it to heart. Be the change you want to see in the world, lead by example and show other players how you think it should be done and others will follow.
Is another character not playing into 'The Divide' and it bugs the living hell out of you and your character? Then brand them a poser or a traitor, make an example out of them for others to see and make everyone realize that for your character this kind of behavior is unacceptable and merits consequences. How you go about it is up to you entirely and it depends on the resources that your character has at its disposal, but you can always get creative and do something about it no matter how limited the tools you have.
One of the key elements of 'The Divide' is HATE, people don't like to play into it for both OOC and IC reasons. Maybe the player doesn't have it in them or doesn't want to be the conduit for hate. Also even tho it might be good for RP it might be bad for your character, hating generates conflict which is generates RP which is good for the game, but it can also make your character a target and isolate you from other characters.
I find most players want to be generally well liked by everyone and have no morals, personal code or political agenda whatsoever, or at least they aren't vocal about it for fear of retribution.
Oh, is the person beside you a child killer, a cannibal, a corpie that profits from the suffering of hundreds of innocents or an asshole who has spent the past 2 years talking down on your 'social class' saying are garbage? Then I am going to try to befriend them and keep my mouth shut, so nothing bad happens to my character. In fact not only that, I am going to help them when they are in need so that they will definitively not mess with me and while I am at it I am going to compliment them and tell them they are 'super cute' and never ever betray them. This way, my character will survive to be MAX UE and THEN when its safe enough I'll start being an asshole to everyone for no logical reason.
This kind of behavior is not great for the Theme or the game, I understand that nobody likes to lose but a big part of Cyberpunk is taking risks and losing, it doesn't mean you won't get back on that horse and win some days but the Punk in Cyberpunk means being a rebel and defying the world and the people in it. If you play into conformity and safety and are friends with everyone, maybe then you should freshen up on that copy of Neuromancer that has been gathering dust on top of your bookcase for sometime.
Ultimately its the job of the staff to enforce the theme and how they go about its not for us to decide, even if we are entitled to our own opinion. If they feel something or someone is not playing to the theme be sure that they will do something about eventually.
Unless I'm totally misunderstanding the point being made here.
- Mixers and corpies (or other rival groups) should tend to avoid appearing chummy with the other.
- Mixers should tend to to sound less fancy and educated
- Corpies should tend to sound more professional and haughty
- Gangers should tend to be more boisterous
- Syndicates should tend to be more discrete
- Characters should avoid pop culture references
But these are just tendencies. Each character is unique. As is each situation. And more is going on than you know a majority of the time; so what seems like poor RP to you (given your limited view) might seem like amazing RP if you had a more complete picture.
As a few have said already, should your character find something communicated in public distasteful, insulting, stupid, threatening or whatever, they should react to it ICly. In a way that makes sense for your character.
If it something happens that you feel is really out of line, xhelp. Staff will handle it if it needs handling.
To be honest, it seems pretty straight forward to me.
Do they immediately eschew any contacts they had? Do they really hate the people they relied on for survival now? I can see some resentment from the people they left... but not sure on the other way around.