There was a complaint raised by quite a number of individuals that there's some major combat imbalance in the game currently, and that Long Blades were incredibly over tuned.
My understanding of the complaint is that the inclusion of sever code to Long Blade attacks has created a situation whereby there's a percentage chance that when you get hit by a long blade attack, you effectively or literally instantly lose the fight.
Some examples included:
-Instant win decapitations that are purely RNG
-2H weapons being at a distinct disadvantage because severing an arm or hand means that the weapon can no longer be used, again resulting in a win handed to the LB user.
-Severing of lower limbs preventing escape.
I can't go into details of how the combat engine works, but it would appear to be the case that the greater the skill of the blade user, the better the chance of these procs happening.
I can say that prior to the inclusion of sever mechanics, long blades felt like they were in an advantageous position largely held in check by economic factors moreso than actual combat balance factors. The inclusion of randomly sending body parts flying, while thematically most excellent probably is not in any way balanced and a step in the wrong direction to promoting a fair and balanced combat experience between various flavors of skills and weapons.
I don't know the solution to this issue as it's been laid out, and I would like a conversation to take place in the thread in ways that the combat system can be better balanced.
My current suggestion, and a belief that I've held for a number of years now is that any long blade "past" the wakizashi be made a two-handed weapon. Reason being that while it's possible to swing around a katana one-handed, that is most certainly not the way they were designed to be used, or how almost all schools of swordplay teach people how to wield a blade. The effectiveness of a cutting/slicing sword of any type is almost entirely dependent on the user's ability to strike with, and maintain good cutting angles. The key to doing so is to have excellent control over the rotation of the blade, and holding the sword with two hands greatly aids in that.