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Carry back Grapple

Could we please have a 'carry person' option that allows you to move another player around if trusted or if they are sleeping, without looking like you're choking and dragging them off?

Should be made so it's easy for the carrier player to stop being carried (like stop escort).

This could be tied into 'lift' maybe? You can't lift a living player currently, but maybe change that and it checks trust?
Using lift is clever.
The messaging could also just be changed for a trusted grapple. Like instead of x drags in y by their throat it's x carries y.
I have always wanted an option like this though I'd prefer it to not just be changed messaging on grapple as lifting a thing requires more STR than dragging them as it is now. If the game shows me carrying someone I should also be able to also lift their corpse.

As a stop gap, I have been told by staff in the past that you can just pose a nicer grab and use @lp to show your kinder hold. The pose and @lp will make it clear to others that you are not strangle-dragging someone about. Just don't abuse it by saying you are carrying someone unless you are reasonably confident you could lift their corpse.
Corpse's heavier than living though, and there are some corpses that are too heavy to lift but there are also some corpses that you can lift with no problems.
What? I'm pretty sure if Bob is carrying Betty (barely) and she suddenly dies, she won't gain twenty pounds and suddenly be too much to carry. Sure, they MIGHT be easier to get off the ground on occasion but I can't possibly imagine that death adds mass out of nowhere.

And yes, corpses do weigh different amounts. This is because characters weigh different amounts. As far as I know, a character's weight is used to determine their corpses weight. So there is variation.

I think that it is important that if you can carry a person you must also be able to carry their corpse as this is one of the few ways a PC can show or and gauge each other's strength ICly.

"dead weight" is definitely a thing. It is much easier to lift a hundred pound person than it is to lift a hundred pound inanimate object.

As far as the game goes, it's much easier to drag someone than it is to lift them. I feel like the mechanical differences between grapple and lift do a good job of modeling that.
I agree that it's easier to get them off the ground while alive but that does not equal being heavier. And it's not really about inanimate or animate to me. It's having rigidity and structure versus being floppy and ungainly. While I have not lifted corpses, I have lifted unconscious individuals and floppy weights like loose sacks of grains.

As far as game play goes, I'm not interested in modeling that tiny difference. If the devs are interested in doing so (assuming they want to implement something like this at all), that's fine. What I personally don't want to see is any mechanic that lets you carry do so based on the grapple code as that would result in people carrying others they really should have no chance to carry based on stats.

I'm also pretty happy with how lift and grapple/drag are modeled in Sindome. Fully agree there.

The main reason is I've noticed before that if a PC tries to 'help' their friend by pulling or carrying them onto a lev or carrying them if they fell asleep, it can result in NPCs commenting on the person being cruelly grappled.

So if we could use a command to carry or lift, then it wouldn't trigger the idea of a crime or something socially inacceptable happening in a topside sector.

It would also help in those incidents where you see a player dragging someone else - you can't tell if they're just carrying them to a clinic or carrying them to a safe location because they fell asleep, or if it's a nefarious abduction and they are actually being dragged. You kind of have to assume the latter at the moment.
Apologies for the grammar issues, I need to stop writing while being distracted, also noticed the topic title doesn't make sense. It was meant to be 'Carry vs Grapple'. Wish we could get an 'edit post' feature to fix things up!
Actually had this same thought recently, I think it would really add to the RP as an option between @trusted characters! Provided of course there's a way to get out of it like a grapple.