Should be made so it's easy for the carrier player to stop being carried (like stop escort).
As a stop gap, I have been told by staff in the past that you can just pose a nicer grab and use @lp to show your kinder hold. The pose and @lp will make it clear to others that you are not strangle-dragging someone about. Just don't abuse it by saying you are carrying someone unless you are reasonably confident you could lift their corpse.
And yes, corpses do weigh different amounts. This is because characters weigh different amounts. As far as I know, a character's weight is used to determine their corpses weight. So there is variation.
I think that it is important that if you can carry a person you must also be able to carry their corpse as this is one of the few ways a PC can show or and gauge each other's strength ICly.
"dead weight" is definitely a thing. It is much easier to lift a hundred pound person than it is to lift a hundred pound inanimate object.
As far as the game goes, it's much easier to drag someone than it is to lift them. I feel like the mechanical differences between grapple and lift do a good job of modeling that.
As far as game play goes, I'm not interested in modeling that tiny difference. If the devs are interested in doing so (assuming they want to implement something like this at all), that's fine. What I personally don't want to see is any mechanic that lets you carry do so based on the grapple code as that would result in people carrying others they really should have no chance to carry based on stats.
I'm also pretty happy with how lift and grapple/drag are modeled in Sindome. Fully agree there.
So if we could use a command to carry or lift, then it wouldn't trigger the idea of a crime or something socially inacceptable happening in a topside sector.
It would also help in those incidents where you see a player dragging someone else - you can't tell if they're just carrying them to a clinic or carrying them to a safe location because they fell asleep, or if it's a nefarious abduction and they are actually being dragged. You kind of have to assume the latter at the moment.