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Cybernetics revamp. Ideas here please.

Alright folks, let's get brainstorming.

I believe Chrome shouldn't be able to be taken from a corpse by someone who isn't a trained professional. The rotting doesn't matter, as you can just bring a cooler with you in the fight, then stick them in. A roughly 10k investment to completely circumnavigate needing a doctor. You have 'ripper doc' as a archetype for the game but they literally can't do a large portion of their jobs because of the portable fridge. We've all seen in the past how people are literally just treated as walking ATMs for their chrome without any cyberdocs needed. High level combat ue characters especially have a field day with this. It's literally profitable to kill their enemies all because of a portable fridge.

Decker technology: I feel like Deckers especially would be the kind of people to completely cover themselves in cool shinies. They always are in every other cyberpunk setting for the most part. A fun idea I thought of is the more PDS you have the better you are at hacking. You interface better with the computers. This'd make a REALLY fun dynamic I feel. I'm sure the specifics of 'x cyberware that hacks you with Y' are obvious so I'll leave that out. Oh, a holographic displaying one would be cool. I know everyone here wants to hack like Sombra from overwatch.

Finally, one thing that I feel might be missed out: Fashion. In an age of technology, you'd think wearable tech would be really. Cool. Sleek etched ivory limbs, really beautiful looking cybernetics for the more gauche fashion users. This is probably the biggest want for me. The idea that technology is ONLY for its uses, and not its looks is obviously a false one, just look at the new designs phones/laptops etc get every year. My own PC has a glass case with fancy lighting and all that. Pushing the limits of humanity with technology, including, ESPECIALLY the human image is all what Cyberpunk is about!

More aesthetic cyberware! Ports, cable slots, Deus Ex extendo-sunglasses,...

Also, I've not really seen any ripperdocs about, possibly due to the entry cost of the tools being so high, but that could definitely just be my own experience.

It may be more of a nano than cyberware, but some sort of method of disfiguring your corpses so someone would need some actual forensics to figure out your identity. Be it a nanite that melts your face on death or just a cortex bomb linked to your heart. Something I'd very much like to see.

I think fashion and functionality should go hand in hand. A strong cybernetic arm doesn't necessarily have to look ugly - I get the idea about ivory, but with enough money, I think you should be able to get warez that both look good and give you an edge.

Of course, it wouldn't really be possible with exotic materials such as ivory, but you get the idea. Let's not just limit aesthetic to fashion.

I think I have an old thread on this, but cybernetic pairs for limbs that add a bonus for certain actions. Things such as legs that give a room speed or dodging enhancement, arms that are better at gripping things when climbing or swimmings, etc.

Along with that, hidden compartments for small items would be aces.

Having had one of my characters used like an atm for their chrome I really must support the idea of requiring someone with the right skills to remove it. Someone with the right skills has to put it in after all... it just makes more sense, brings more people into the rp, and really would help to make ripper docs more of a thing.

I have no problems with my character being used like an atm, mind you. I just think it would be cool if it required more roleplay than just kill the person and grab the gear.

I'd also like to see a lot more cheap versions of cyberware, in the meeting it was mentioned that you can get merked just for your chrome down in the mix a lot, you're an obvious walking piggy bank. I think just having a lot MORE of the stuff around may make that less of a common occurrence. Even if most is cheap drek, an you could still get merked for high quality shit.

More decker chrome in general: YES PLEASE.

I should have e-notes and a Lite-Term in my body already. I should have cyberware that enhances my cracking ability for sure.

I think it's best we keep this threat dedicated to what KIND of cyberware we want, rather than item x, y z. Or we'll get all spammy. We can start a second thread for that if we like :)

@wiebman as someone who spent 2.5 years playing a ripper doc on another character. Yeah, it's basically not possible to be a decently profitable ripper doc, assuming you have the 200k (retail wink wink) tools available. No one needs you to get shit out of corpses, so your only way to really work is to go around getting people with cyberware murdered who (surprise surprise) tend to be able to defend themselves because of said cyberware.

Also since the (about a year ago?) ganger rework, you can't really kill NPC's for this shit either, so you're, thanks to small world, stuck trying to kill a very small pool of people over and over just to get stuff to sell to people.

More decker chrome, yes!

Affecting decking? Even more yes.

As for fashion, I'l like glowy-led-like ink that could be programmed to change colours or glow intensity by the user. Also moving tattoos, like a snake slowly wrapping around the forearm or stuff like that, basically animated ink.

I mean, led tattoos exist already, let alone in 85 years from now. Plus it fits with the neon-ingredient of any good cyberpunk description

I see ripper docs also being street docs that aren't attached to a clinic but has a warehouse with plastic sheets that are partitioning off the work space.

It's a shame more people and npc's aren't walking around with cyberware (legs/ arms or even full body) due to the easy manner of being able to get the cyberware from any body that is a corpse.

It is a little easier to get a cybernetic arm or leg from a person, or a hand, but processors? Ears? skill sockets which are attached to the brain stem? That's not an easy process I imagine.

Thoughts:

I like the idea of certain tools being available in cyberware form. Maybe in a cybernetic hand?

Possibly certain tools could be in fingers (for certain electronics maybe) but you may need a full tool belt for larger jobs. Or a different cyberware option.

I like the idea of the cybernetic toolbelt and can see some npc's with it as well as some pc's. It wouldn't necessarily have to be obvious. Maybe in the leg?

And yes, some cybernetics for Deckers is a must.

Cybernetics, imo, seem to be lacking in this game. Partially due to how easy they are to retrieve from corpses and partially, if you are not a combat character, there aren't many reasons to have cyberware, particularly obvious (noticeable) cyberware.

We don't see npc's with cybernetics that much.

We don't see walking robot npc's that work for Terra.

We don't see robot strippers. (I happened to drive past a club on my way from work and robot strippers were being promoted. We should have this in SD.)

I think that removing cybernetics from someone, dead or not, should involve a real chance of damaging it. I think that having the right skills and/or tools should reduce the chance of cybernetics being damaged during extraction. As a whole it would be great if cyberware was pretty much hands off for the GMs outside of producing new types and that kind of thing.

I also think that if cybernetics are damaged that they should not be installable. Until they are repaired by someone with the right skills/tools at least. This might mean that a bruiser can still try and remove a neural processor but chances are that it will be damaged badly and that they will either need to pay to get it repaired before using/selling it or sell it cheap (maybe to someone who knows how to fix these things or knows someone who can).

Personally, I think it's kind of stupid that cybernetics need to be refrigerated but I doubt that will ever go away. But with things being as they are, make portable coolers battery hogs. As it you push in a fresh battox and you have maybe 30 minutes to get what needs done before the battery is done for. Depending on what you are trying to do you might need to pack a bunch of batteries for the job and make sure you are on top of keeping the cooler supplied well.

As far as types of cybernetics go, I'd love to see more of the eye catching kind. As in very obvious, external things. Like limbs and stuff. I'd also prefer it if there was a range in price/quality.

As a rule I think that cyberware would need to be carefully balanced with nanos (and other items) in terms of price/benefit/risk. As it stands, nanos are fairly low risk. Most of them are invisible to others, you can not (to my knowledge) suck them out and re-use or sell them, they give you a big bang for the buck and are very affordable. Unless things are changed so that cyberware does not equal an easy payday, they should probably cost a lot less than nanos.

This felt relevant.

Dunno if it's been mentioned yet but PDS needs to be rewritten. I really really like the concept, but roleplaying it with the current coded symptoms is really hard. Should make it more like what we'll see with the new drugs, an RP guideline.

I don't want to hallucinate and look at people funny, I want an easy excuse to be a psychopath.

How about cybernetic maintenance in lieu of requiring a ripper to remove cyberware from a dead body? With or without maintenance, the amount of PDS "points" attributed by cyberware fluctuate in correlation with the cybernetic doctors performing the maintenance skill.

This would be specific to cybernetic modification NOT nano's. Although, maybe a separate nanogenic "booster" which provides a temporary bonus to all nano's and administered via injection vial would be cool. The cost being nearly guaranteed PDS for the duration of use and repeated use possibly resulting in an increase of PDS "points".