However, a stock market is still useful in multiple cases. I'm going to outline the general plan for the Corpshare Stock Market below. This is JUST THE PLAN. We haven't implemented all of this and it is not, at the time of this post, available in character other than stock tickers which will SHOW the price of a stock. There is no way to currently purchase/sell CorpShares.
Goals
The goals of the system are straight forward:
- Create a game within the game that allows corporate players to have a reason to plot and plan together or against each other with a monetary prize at the end
- Make the system resilient to abuse
- Integrate the system with many aspects of corporate culture (stock tickets everywhere, SIC announcements, share price being a reflection of corporate standing)
- Add a new layer to corporate play that opens up new avenues for recurring RP and plots
- Allow the plots that GMs or players run to have a visible effect on the game world and on people in the game (those invested in stock trading).
Share Price Fluctuation
The share price of a corp will fluctuate based on in game systems to a degree. These changes will be similar to real world changes one might see in stock prices. Buying stock may cause it to go up while mass sell offs will cause it to go down. In general, the system will determine the overall trends in a corporation's share price, with inputs from the players and GMs having an additional effect on the share price. This means there will always be SOME fluctuations in share price that are not attributed to player or GM interactions, and are just the system determining NLM should go down a bit while VS should go up a bit, on top of any other IC inputs.
RP Opportunities
Imagine some of these scenarios taking place across the corporate landscape and the ramifications they might have on all aspects of corporate interactions (involving corpsec, affecting share price, creating rp):
- A player hires a mixer to kidnap a high ranking exec for a rival corp then makes sure that information is leaked
- A player hires someone to molotov the office of a corp
- A player leaks a new product launch to someone in another corp for a price
- Players soliciting info on corp dealings from each other
- Share price being a badge of honor/dishonor among corpies
- Players within a corp working together to do things that will raise their share prices
GMs leaking stock tips to players at various corps based on plots, friendliness w/ NPCs, charisma, etc. These tips might be legit, or they might be fake.
- Players leaking stock tips to purposefully manipulate the market 'NLM has a new show coming out soon that is testing really well' even though NLM does not.
- This could even be integrated with the $chatter system so people can purposefully push out fake or legit stock tips to $chatter, similar to what we discussed with the ability to spread rumors through bartenders
- A player/group of players setting up a stock tip network where you can get stock tips from someone who understands the market really well, or who is really well connected.
- Players paying attention to news articles, and goings on around the city as they could have an impact on share prices
- WJF being bribed to fuck with people/corps
- WCS being bribed to fuck with people/corps
Things that might affect share price
- Corporate acquisitions
- Corporate mergers
- New Products / Releases
- Kidnappings
- Terrorist Attacks
- World Events
- Data Leaks
- Espionage
- Theft
- Buying shares
- Selling shares
- Hiring
- Firing
- Good / Bad PR
GM Controls
The GMs (non-SGM) will have mechanisms to affect the stock price of a corporation. This will be similar to how faction rankings work, but more obfuscated. Instead of choosing to raise the share price by a specific amount, they will choose an event that has happened (data leak! kidnapping! terrorist attack! new product release!) which will then have an affect on the share price. This system has the potential to be integrated with $chatter as well as Grid 3.0 news posts, so that auto-generated news articles and chatter entries can be pushed out.
Events
We will create a command that allows GMs to create new events so the system can be expanded dynamically. This may involve general events that apply to all corps and specific events that apply only to a specific corp.
There will be system events which are automatically triggered by the system to simulate real world market activity (good pr, bad pr, new product release, product failure, recalls, etc).
Then there are GM events which can be in response to plots (terrorist attack, bad PR, kidnapping), or player actions (really popular NLM tv show, corporate defection, etc).
Stock Tips
We will implement a system in which $chatter has stock tips available through specific NPCs behind a money or charisma gate of some sort.
We will also provide a system where by GMs can provide stock tips to players through RP. Of course, both these systems will have some 'fake' stuff in them too.
YOU CANT MAKE MONEY OFF THIS DIRECTLY
To solve the problem of making money directly off the market, we aren't building this out as a system you can profit from directly and infinitely. Instead, corporate employees have the potential to get bonuses based on how well they do playing the corpshare market.
Quarterly Bonuses
Each quarter, before the quarterly reset, a ranked list of the most profitable CorpShare accounts will be created on a per corp basis. Quarterly bonuses will be paid out based on the rankings. These are STATIC bonuses, for example 50k (just an example, amount may change) for the TOP earner at each corp, 25k for the second best, 10k for third, 5k for 4th, etc. We can tweak these numbers so they are appealing to the people playing.
Quarterly Reset
Each quarter the value in each CorpShare account, including any owned shares, is zeroed out. Allowing for a fresh start to the quarter, with everyone on the same page.
Expected Progression / Play Style
There will be many different types of people 'playing' the market, including NPCs, who will automatically make trades with varying degrees of success / skill. The is an OPT IN system. No one working at a corporation will HAVE to take part. There is no penalty for doing nothing. In fact, you could do nothing and still win, if everyone else sucks really bad and simply holding on to your original shares nets the biggest gain.
Aggressive Traders
These traders will take their CorpShares and sell them right away, turning their shares liquid so they can buy shares in other corporations that they hope will rise in value so they can sell those and buy more shares in other corporations. They will make connections at other corporations and trade information back and forth in hopes of climbing the rankings. They may even pay people flash for this info, or, pay folks to take actions that may negatively or positively affect the share price of a specific corporation, so they can profit.
Non-Traders
These people will not interact with the system much if at all. They will just leave their CorpShares untouched. That doesn't mean they can't win or profit though. Some aggressive traders are going to lose their shirts in this system and that means that the non-traders and NPCs will be in the running for winning some bonuses each quarter. Non-Traders can focus on doing things that increase their corporations standing, so their own share prices go up.
Fairness
Because any corp employee can own shares in any corp, it reduces the risk of people claiming unfairness when it comes to GM run plots that affect share prices. Just because NLM stock goes down does not mean every NLM employee is punished. Those in the know at NLM may have sold their shares before the event took place.
Only for Corpies?
This system will only be available to CORPORATE employees. Anyone else looking to get involved will have to get involved as someone who trades tips, or helps make changes in stock prices happen for a profit.
Next Steps
The corpshare market has been created, as have corpshare events, and stock tickers. The market is currently running and share prices will begin to change over time. I won't go into a ton of the details about how the system works. Imagine it works somewhat similar to a real stock market, only the events are 'scripted' to an extent by the system, with additional events added in by the GMs based on plots / players actions.
The next step is to create the corpshare terminals that allow for selling/trading by corporate employees. This will be coming in the next couple of weeks / months as I hash out that part of the system.
Following that will be $chatter integrations.
I welcome feedback/thoughts/questions.
-- S