Just gonna post here instead of starting a new thread. There are some corporate jobs that are just, in my opinion, not as fun as others because there's not enough stuff to actually do. A player that plays a media star, producer, biotech, HR person or PR person, is going to have more to do than a chemist, requisition specialist, or even corpsec agent depending on the circumstances.
Let's start with corpsec:
Rank progression is broken without operations, which are difficult for player characters to come up with in a way that would involve an entire team. (Unless there happens to be someone at the head of that sec team, which is also difficult to achieve without sufficient opportunity.)
Corpsec agents stand around all day waiting for things to happen, with most days just ending up being completely uneventful. And I say this only having playing a corpsec character for a few months short of a year and having maybe 3 or 4 actual 'threats' to deal with.
Not sure if this is a recent phenomena, but what's been happening is that a lot of characters just booth, leave for the WJF, give up and return to the mix or end up doing something stupid which forces them back down anyway.
Possible solutions for corpsec:
1. The most obvious solution would be to have more GM led ops, which could maybe be done if they were done if more generic plots were used in place of the grand ones that require more planning.
Ex. Doctor Howard really wants to move to the CNA but can't afford it. He contacts a rival corp in the CNA, steals data from his corp as per his agreement with them and is on his way out of Withmore. Corp finds out, exec makes the situation known to their agents and gives them his location.
Too easy? Okay, he's somewhere in the Red District sewers under Blitz, which adds the difficulty of sec having to find a way past mix characters and removes the need for a custom location and custom enemies. There's one generic NPC with data that needs to be recovered and because it doesn't matter what happens to him there's no need to puppet him for very long, if even at all.
2. Second suggestion would be to send mobilize corpsec for pretty much everything. Mixer calls Juicy a baka? Acquire WJF authorization, snatch them on Gold and show them to the path of righteousness. They don't come up to Gold? Get a trace ran on them and send the team down to deal with the nuisance on Red. Why not? Corpsec agents have free updates, reimbursements and requisitions. They can afford to die a few times.
If they're going to be allowed to take more risks then there should probably be a minimum entry requirement of three months in Withmore / a combat related job though. Upside to agents going down to the mix more often would be a reduced need for GM created operations and more conflict between mixers and corps. Downside would maybe be the amount of reimbursement requests that would need to be reviewed.
As for chemists, the job really only consists of making drugs for no real reason, then waiting to have your storage emptied out, rinse, repeat. Simple solution would be to have chemists distribute drugs to those in the company within limited amounts. V-202, Ex-D7 and Endo for corpsec depending on their needs, marcy for lab rats, etc. Gives them something to do without much, if any need for GM intervention.
And finally, speaking more generally I think that feuds can actually be a really bad thing if there's not constant action as a result. For instance, feuding with the media company that holds all the events corporate citizens gather at makes it so that corp is far less able to socialize with corporate citizens out of their own corp. This is an issue because half the reason you're corporate is so you can socialize with people. Socializing with people also gives you opportunities to mess with them. No real 'solutions' on this, but it is a problem in my opinion.
As for the other jobs, I have zero experience with them and if anyone else wants to say anything then that'd be great.