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Space Garbage & Desert Salvage
One man's trash is another man's treasure

Full disclosure: I may not know much about the space or desert at this time. I think an semi-automated system which generates space garbage which has a limited timeline to be salvaged by a space vessel before entering re-entry and landing in the desert.

Space Pirates & Corporate Pioneers could clash to retrieve it and anything missed would land in nearby city limits with its landing marked by a weather event where trackers could seek to find it first.

As to what this salvage offers - I'm not certain. I think that element would require a GM's touch.

+1. Badlands debris would be a cool idea too. Revealed artifacts of the old-times under the shifting sands, revealed every once in a while after strong winds or storms.

I'm down for fighting it out with other groups of scavengers and salvagers in the sweltering badlands right as a dune dragon throws itself at both groups and mauls us all. +1 for desert salvage.

I like the idea, though if this was the case, I think it would be a plot oriented event (example - the SAFE fleet fiasco thing) where something happens and its announced through corporate and other channels to get players involved. Could just have a ship crash or part of a spacestation, has randomized but appropriate for the occasion loot (example - science vessel has lab coats, random science equipment and results, etc) and some kinda story behind it.

Only reason Im against automation is that it takes away the randomness and other events that could occur if it just lands somewhere and people race for it. With a plot, weather could change, raiders could show up, the air in the ship could begin venting, and a host of other things.

I would only do this for the badlands if it was useless other than turning it in to an NPC, and the chyen counted to the income camp so it'd just be an alternative to running crates.

For space.. I'd probably up the income a bit but still cap it even then it'd have to wait until we're able to justify making cheaper and more widely available craft or rigged craft that operate out of a salvation station that's been setup in the debris field around the planet like Cowboy Bebop and the rogue AI satellite episode.


+1 this. Automated scavenging system for the Badlands would be pretty great. Get a shovel and find bits from the past that you can sell to specific NPCs for pennies. It would make the whole badlands scavenger/survivor slightly more appealing and could cause some serious RP if you found some stuff that someone else wanted. though most of it would be trash it could just be bits of old tech that some guy in the park buys for like 200 chy a piece. This is something i'd love to do and is super themely in my opinion.

I second Cerb's idea. Would be awesome add to the badlands.

That's it, Cerb pressed my Bebop button. Now I really wanna see this happen.

I dunno if you guys are thinking this through enough. Bandits, raiders, other evil people, creatures, all attracted to the indication of activity in the badlands killing you or worse for your 10K max value of scrap.

Seems like a source of player rage. :P

Automated RP-less income makes me kinda sad.

I think dying for your scrap is how you end up turning characters into Mad max raiders. Aka this would be fucking awesome and would sacrafice my character a hundred times to get my hands on those pretty lil bits of scrap..

As a past player of said badlands induced violence, I again bring up the fact that as a plot piece this would be perfect, but as an automated system, I think it would be like the park dogs on steroids, little bang for frankly little RP buck outside of combat.

Let's flesh it out then.


Trash rains down from space and is visible via weather in badlands. I.E. You see a piece of burning debris falling from the sky to the north. This kinda coincides with other large objects in the desert accordingly.

Once it crashes, a really cool named Mcguffin appears. I.E. Space Blastah Blastah X-2000. The description is cool but always notes. This would only be of value to a high-level space junker. Said junker is a shop that maybe sits right on the highway and is easy to find. Reward is capped and awesome.

IF the Mcguffin is not found in X time. It's covered by sound AKA hidden. This can be influenced by weather accordingly. BUT get this All Mcguffin's have emergency beacons that work with SHI Trackers (Hello suddenly more useful item). So they can be tracked after they're hidden. People with Mcguffin's can now also be tracked...unless the beacon is disabled somehow.


I think that with the responses seen so far there would be more than a few players scaving it. That brings a whole load of 'Drop that I saw it first' RP and a whole load of 'My Precious' RP too...

I like @ReeferMadness 's idea, though possibly adding an NPC script for a random enemy to be attracted to it as well, as its not guaranteed that other PC's will be looking for the loot as well.

Ex. Mcguffin falls and stuff happens. In X number of minutes, a horde of raiders or a band of scavengers appear on the scene, and will attack anyone else on site.

Also, I think some said Mcguffins should be extremely heavy or unwieldy, requiring time to get them to the place in question, or specialized equipment.

I don't think we want players spending extra time in the badlands chasing down salvage, dying and ending up back in a cloning vat on Gold and then getting mad at us cause they always seem to die. Then you have High UE characters who go out there and do it and succeed, but are away from the RP, dividing the population. At least with space we can make it so there's no place to sleep on FreeSky so you have to go back to Withmore every day and interact with the game.

If it's gonna be a 'Hunger games' Type drop that's not exactly's more a game of hot cake and time trial. I liked the idea of the random scavengable objects..The badlands is dangerous as it is and I think in the current state of the economy there's bound to be folks in the dome going out and scraping through the sand for a broken PC to strip down and chuck into some crazy guy who uses them to build houses or something ridiculous like that. -1 on the hunger games style survival shit. But everyone has opinions.

Maybe it happens on weekly or bi-monthly basis. Corpies get tipped off from NeoTrans. Fringers have to watch the skies. You get roughly 24 hours notice to prep a group and you just go for it.

That way it's not constantly dividing the playerbase but rather building groups of solo's who can work together to make flash on a consistent basis building a team dynamic along with fostering rivalries.

Also, depending on where you take said mcguffin should influence faction status.

In my opinion, all the ideas here could just be...pursued through IC means, and with help from GMs, could make a very good plot. I don't see any need for any more automated gains in the game at the moment, I think it's in a good economic state in that regards.

I don't think 80 people on during prime time big enough yet to be encouraging people ganging up together in bigger ways. It's prime population to finally see some growth and opposition against existing cliques.

Bump'ing this since we are rehashing the Automated NPC events topic. There's a lot of good points made here that don't need to be re-made.

please i need this +1

Well I mean, what's the point of the badlands if anyone going out there is encouraged not to unless they are high UE and high UE encouraged not to because they have in-city things to do. I think it's pretty neato. Probably don't need a gang of raiders/slavers.Rad scorp swarm to hit someone EVERY time they go salvaging either...

I've said for a while the badlands needs more love, as does space. Sure, it takes us away from the main game (Withmore), but stuff like this could also bring in more players who would like to play that kind of things.

I've done a scavenger character in the past, and it sucked. It's an archetype that should exist in Sindome, but frankly doesn't have the outside support others do. Even Deckers get more than scavvers, and deckers get nothing.

As before, I still +1 badlands salvage, even if it's for barely any profit.

Scavengers can exist in Withmore, easily. Just have to prey on the right situations. But yes, I think space and the badlands need more love, even if thats just with plots or similar to bring people to show off these expansive parts of the game that are rarely used.