0x and Hek, maybe I'm just not visualizing the @lp of a concealed person correct (distinguishing it from a masquerading person, where @nakeds and @describe actually play a role). I like that disguises are more than just throwing on a shroud and pretending they're invisible. If my character is buying a new shroud or new sneakers, for example, they're doing that to look different so even when other characters see my concealed chum, they won't be able to know it's the same concealed chum they saw the same place yesterday. When my chum appears as a wageslave, I envision them hunching over, looking tired, and ambling a little listlessly. My chum could change their weapon, be at different places at different times, change their behavior, or take on different speech patterns, and I agree with Hek because all of these things are fun. It's all "work", but it's "work" that I envision my chum doing.
Particularly in light of appear and non-appear shortdescs, I can't really explain what my character is doing when I change their @lp, and unlike appear shortdescs, there's no coded limitation on them. I understand I could rotate around with say four or five macros, but then I'm using up a lot of valuable macro real estate for concealing.
I don't want to get rid of the work that goes into disguising. I think this one aspect of working on your disguise isn't as fun as the rest because I can't really envision what's happening and the only limitation on my ability to change it either typing out new sentences or using more macro real estate.