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Official: Grid 3.0 Feature Requests
A new grid is coming ...


A new grid is in development. Why? We declared the old grid too damn hard to work on years ago and you all suffer for it. So we're rewriting it in our new favorite language, JavaScript. Once complete, it will mean just about everything outside the MOO, Jira and the Lore section of the main website will be in JavaScript.

That's important because I don't work in the languages the Grid was written in any more. A lot of people don't. A lot of people didn't when it was hobbled together from various, largely off-the-shelf products (a discussion board and a wiki platform) and we made various hacks to it over the years. A lot of people are focused on JavaScript development. A lot of people want to learn it. This will give some of YOU an opportunity to contribute, to learn too. All this means that more brainpower and manpower will be available to contribute on making the grid better for everyone.

What's Already Done

- Grid-DB (where we store all the data that makes up the grid)

All tests Passing!

- Importer (will slurp up all the old grid data and put it into Grid-DB)

Slither did 110% of the amazing work on this, MUCH LOVE BROTHER!

- Grid App is ready for dev (what will become the new eventually)

Project is very well structured:

- Some of you helped pick out the primary font choices

- Quickterm Chrome is 2/3rds complete! Ads are already rotating!

I've got the Grid App developed to the point where we can begin to focus on the bits you care about. You can login and are presented with a completely useless Welcome node. It does all the right cookie and connection and device and signal checks like the real grid does.

What's Left to Do

- New Grid Account Signup

- Responsive Design (will be usable by mobile phone)

- Parity with existing Grid features

- Forums

- Withmore Globe

- The Feed

- NLM Mail

- Maps

- Activity

- Nodes

- Working Node Hacking

- Search

- Working Password Changing

Feature Requests





If you're worried that posting your idea will expose who your character is, or that you've got a Very Particular Set of Skills, email and (removing the EFF and SPAM, drr) instead.

I will post my ideas too.


A little panel slides in from off screen with a notification from one of the 'apps' your QT is running. Mail, The Feed, News Alerts, Watched Forum Posts, maybe that So and So has logged on.


Try to visually and functionally treat each different aspect of the grid as a distinct application within the grid's framework for such things.


My Example: Notifications can show up on your cyber eye.

What else?


Please use one fixed width font for both the editor and the posts. It's very frustrating trying to do ascii art and page alignment with multiple fonts and variable-width fonts are the devil.


Lets make it so I can make each paragraph a different font.


-Why offer access, for example, to all forums for free when you can pay for it? Make the grid modular!

-Faction specific apps! Corporations should have their unique gadgets :D


Set up a node to run a User Database, making it possible for real users to access their nodes via an in-node account (NOT their main Grid login).


Administrators (Probably a decker).

Read-write Users (Probably a real user that alter files/data on the node).

Write-only Users (Some schmuck you gets to watch shit but no touchy-touch).

I've got a more uhhh detailed write-up somewhere, but this'll do.


Let you upload avatar icons so you can share all that sweet character art ICly!


Add a widget to the main website and the grid that lets players easily select an image being displayed and make it their grid avatar.


re: coconut's user databases idea

We could implement this with our existing Grid-DB model for a User by adding a 'domain' attribute that's simply a Node name, Node name pattern or some other such.

Love this idea!


Fight to be first to find scraps of paydata and get some flash.


We all know our characters get targeted by television adverts and sic adverts like nothing else, a great fit to the theme of the game.

I'd suggest that get extended to the grid in the 3.0 version. Randomly generated gridmail send out to accounts from corporations and other businesses, yet another avenue where the citizens of Withmore cannot escape advertisements - unless, possibly, for a price (Johnny suggested premium grid accounts!).


Limit the size of the inbox and have new mail either get bounced or "helpfully" delete the oldest mail.

Idea: Servers[\b]

Companies and people can purchase their own grid servers. Existing grid data is kept on the NLM servers but anyone can purchase their own server. Server's can run various apps like databases to store information, serving nodes, serving email. Accessto servers can be locked down.

IDEA:Merger of E-Note and Terms

New generation of quickterms that can have removable storage for holding Apps, ICE Breakers, Emails, Documents and the like. Maybe even make E-Prints stand alone devices and you can use a print app to print to them.

IDEA: Term's are accessable

If a Term is on and has SIC signal (or is otherwise wired into the grid) it can be accessed by other terms if it's security can be overridden.

IDEA: Electronic and Securty devices can be Linked to the Grid

Once the hub and devices are on the grid apps can be used to view, check on, enable and disable cameras, motion detectors, firearm detectors, locks ect... This would allow great convenience and flexibility for users and an attack path for deckers

IDEA: Banking App

Using a banking app you can check your account balance and make transfers.

IDEA: Location Limited Networks

If private servers become possible make it so that one must wire on or at least be located at certain locations to access some servers. Like one must be at the ViriiSoma campus to access their servers or somehow get some kind relay device installed to connect their network to the public Grid.


On the same vein as the e-note/term merger, an expensive smartphone capable of accessing the Grid would be neat.

RESPONSE - IDEA: Electronic and Securty devices can be Linked to the Grid

I suggest we take Replay Camera events and move them off moo to the grid DB and store them there, we'd be able to increase capacity of recorded events by maybe 100x or more and make those events hackable to be used in support of crime, or to fight crime as evidence.

Fits the game for Law Enforcement, Intel gathering, and Criminal activity.

This was as true of the original/current grid as it will be of the new one, but it's a nut I still want to crack, and that is:

Make there be a REASON for people (NPCs, PCs, whoever) to PUT their valuable secret pay data on the grid.

"Coded seeding of payday a into random sources" still needs an IC reason/explanation.

If it happens, codedly or deliberately, the hackers tend to disbelieve it and regard it as a false plant because "why the hell did this get put HERE".

Grid hacking as payday a mining, or thievery, is an awesome idea, it is one which I think a lot of people people pre-conceive and are disappointed when they find extremely little potential there.

All it needs is a c

A compelling mechanical and in-character reason.


I understand breaking and entering is still being worked on, but for things like public building lifts, or cameras so on and so forth, might be good fun to crack into the building, heist style, to cover your buddies as they storm the building/kidnap the person, etc.

As Cerb mentioned, being able to steal recorded footage sounds aces.

I agree with Linekin's point, just tossing random paydata (which can be real stuff fetched from other nodes) into nodes for no apparent reason rather than just random odds seems a bit forced. I think a good solution to this problem would be merging e-notes with Grid content. I'm not sure how you'd structure the data but I think that maybe if you had enough info like the device's ID or something like that, you could allocate it to a specific node in the Grid and with enough skill, crack it, and steal the text in the e-note documents. Much like how it's happening IRL right now.


ICE should be available for purchase and installation on any grid connected device. This could take the form of Apps, chips, or whatever. ICE should come in a variety of strengths and be somewhat easy to install.

Additionally it would be great if deckers could create custom ICE to sell. This custom ICE could potentially be stronger than the generic stuff.

IDEA: Data Transfers

Should it become possible to store ICE, ICE Breakers, Apps and other data it would be good to have a data transfer mechanism in place. Maybe just have two memory slots. One that could be used as a devices main memory and another that could be used for data transfers. Or create data sharing apps that allow one to upload and download data to and from the grid (wouldn't it be cool if you managed to gain access to some decker's trove of ICE, ICE breakers and Apps?).

@villa, @Linekin Since we've been talking apps, how about creating a somewhat expensive journaling app with storage fees that turns the Lite into an e-note itself? This would delegate the e-note to those less fortunate and give corpies something more to lord over one another while giving efficient hackers something to mine.

Corporate Gridmail

Speaking of hacking into things. Why not give corps (or any business for that matter) their own gridmail servers.Players inside corps could access their work gridmail and their personal accounts outside the corporate email servers. Also narrows down and gives a better targets for deckers and hackers wanting to mine to focus on. We could also have email scandals like in the real world!

ugh...i'm repeating both of those. I should have read through better :/

+1 to both ideas i unintentionally plagiarized instead.

RE: Corporate Gridmail

That is one of the things I had in mind when I suggested servers. ViriiSoma and other corps could buy their own servers and serve Gridmail, Nodes, Forums or whatever else themselves.


Why would the wealthy opt to chose a more vulnerable platform over an 'offline' e-note where their secret paydata is much safer? You have to give them a very good reason to use Grid-based information storage platforms. The solution is to merge all the content to the Grid altogether -or- make the Grid-based methods marginally better than the conventional methods (i.e. e-notes) so characters will have reasons to use one over the other.

@villa "The solution is to merge all the content to the Grid altogether -or- make the Grid-based methods marginally better than the conventional methods"

How are these not reasons for making notes on the grid better than on the e-note? Notes on the grid means you lose the clunky device. You lose the forever draining e-memory modules plus having to keep them somewhere and sift through them when you want them.If the notes are on the grid, you can access it through your lite (I'm assuming quickterms won't have the same access to the new cool stuff that lites will) and have basically unlimited storage if you can pay for it. Its like the difference between taking your bike to the bank or waiting for the lev. Convenience.

"Why would the wealthy opt to chose a more vulnerable platform over an 'offline' e-note where their secret paydata is much safer?"

Why do you think an offline e-note is so much safer? Its not like e-notes are bolted down to your apartment. They aren't -that- safe. I don't know what Grid 3.0 is capable of...but who's to say SHI doesn't start that app as an extension of its e-note and run it behind its corporate firewall? Progress in the 22nd! Hacking that would be a feat...and it'd be pretty awesome, too. I don't think we can preemptively declare things as more or less vulnerable until we know what 3.0 is capable of, right? Hence this thread.

"Your e-note has received a firmware update. Please decrypt as usual then enter your Grid account information."


With a highly skilled decker having a chance to spoof this message and launch a man-in-the-middle attack? Then they would have access to the device and the grid account they just got the info for.

The hacker would have to know the target had the e-note and be very close to it for this to work.


Basically, anything that isn't supposed to be visible shouldn't be accessible from the client side, or searched by the search engine. This means, unfortunately, parsing the source to strip out hidden shit, like secret paydata.

IDEA: PUT THE "C" IN "ICE" (Countermeasures, yo)

Make ICE actually sting, or be costly/harmful/inconvenient in some other way.

Traditionally within the genre, ICE doesn't JUST defend some asset, it counteracts and attacks back, leaving the attacker with brain fry, slagged hardware, viruses and trojans, or worse. Even dead.

Without direct neural interfaces, some of that's a little far fetched for the Grid, but flubbing a penetration attempt should be more risky than just "Oh, I blew it, better try again when I get better."

Make the attacker pay, or make them regret trying.


Each term would have it's own ID to track the session. This would 1) Let you choose which term you're using, 2) Make it possible to hijack someone's account if they forget to log out, and 3) Simplify showing someone something on your term. Accessing the session would require having direct physical access to the term the ID belongs to.

[bold]Idea: Real security work and exploits. I.E. Phishing, Cracking, Patching, etc.[/b]

IDEA: Integration with other in-game databased

WJF Tac-Comp tie in.

Permit Query Tie-In

Corporate Payroll Tie-In

WCS SIC Tie-in

Building Security System and Blueprinter (maps) Tie-Ins

The goal being to use current in-game data as pay-data that can be retrieved by deckers.

Re: Integration

I agree with this and it has been mentioned repeatedly in various posts. I think that any and all systems that COULD be tied to the grid SHOULD be tied to the grid. Databases, Security devices, Electric Devices, Locks, Phones, Banking and most everything else. At the same time, I have some reservations...

If a decker can remotely unlock doors, disable security, access paydata and all that, how will this impact characters that specialize in security and electro tech and, to a lesser extent, physical infiltration?

Is it worth the delay? Honestly I am not sure if I would rather have a slightly evolved Grid 3.0 in three months than the perfect Grid 3.0 in a year. Maybe there is a compromise that can be reached like a slow rollout but I fear that the more we ask (I am guilty of this) the harder it will be to get even a modes improvement in place.

That being said, I would LOVE having everything receiving current be connected to the grid and capable of being manipulated by Deckers.


I agree that it is important for there to be an IC reason why people start storing data in a way that potentially makes it more vulnerable to being breached. In many cases I think that this can be a simple as ease of use and convenience. Look how much people and corporations in today world place online for the sake of convenience.

On the flip side I would suggest an alternate way of looking at it. Perhaps people start putting their data on grid accessible devices because there is no other choice. Perhaps SHI stops making the current generation of e-notes and starts releasing e-notes that ONLY support remote storage. Perhaps Skywatch does the same thing with their security devices. Perhaps, as has been suggested it is a firmware upgrade and no one is given the option to opt-out.

Why? I think that this can best be left to speculation and the truth evolved over time. It would be clear that the powers that be have decided that this is in their best interests (despite them advertising it being for our benefit). Characters will talk, gossip, speculate and dig. As they do the hard truth will reveal itself.

Just a thought!

Withmore would logically never integrate everything because that's what fucked them over last time they brought the Matrix in. It's a good idea, but it also renders a bunch of skills next to useless.

IDEA: Grids 3.0[/]

This is mostly a refinement of many of my prior suggestions. The idea is to make the Grid plural. As has been pointed out is is unlikely that Withmore would want to fully integrate things as much as many here might like it to be otherwise. But perhaps there is a way to increase integration that doesn't quite result in total integration.

The idea is that there would be multiple Grids in Withmore. The one we know today would be the Withmore City Public Grid. Then there would be the NLM Prvate Grid and the ViriiSoma Private Grid, and the Skywatch Private Grid and the WCS Private grid and Bob's Private Grid and My Private Grid.

Every grid starts as a Server. The server is can have modules installed to enable support for certain Apps. A Node App, a Mail App, a Feed App, a Security Camera App and all that. Servers come in various sizes and might vary on how many users/apps/whatever they support.

By default a term has to be in the same room as the server to access it. One can, however, enable Limited SIC access. Something like Wifi. This would allow access to a corps Servers from anywhere the corp wants (Typically the 'Employees Only' parts of their campuses). The only Grid available more or less city wide is the Withmore City Pulic Grid (Though this could change). Even f multiple grids have been extended to be city wide they are still separate grids. Perhaps, when one logs in they have to select which Grid they are logging into.

With this separation of Grids you might be able to have all the things connected to a grid. All the things on the ViriiSoma campus connected to the ViriiSoma Grid. If you want to hack in to it you have to first gain physical access to somewhere their Grid is accessible from.

Just another thought!

RE: Grids 3.0

Expanding on this, we could then have term mods to make hidden or 'dark' grids visible. This could be for things like a city-wide grid for the WJF, or regional grids for criminal elements.

IDEA: Grid shopping

Businesses with their own shops (specially those owned by players) should be able to be linked to a grid node so players can view the current stock and the description of the items for sale.

IDEA: Accound Administration

It should be possible for people to administer accounts. Some basics would be allowing users to change their own passwords and for admins (legally) or deckers (not-so-legally) to help users recover accounts and the like.

re: Account Administration

As a part of a node? IE: A business allowing some employees access to their node and internal grid based operations? Different access levels for different employees?

This could leave RP possibilities open if a former employee discovers their access wasn't revoked after they left a business.

Personally I have been thinking of account admin as a separate thing. What you're describing is, in my opinion, the single most important thing for a new grid. The ability for people to manipulate nodes as a user. There as a suggestion regarding this earlier in this thread and in a separate post that talks about being able to give various users different level of access to nodes (think Read/Write/Admin permissions possibly with the creator of the node being an admin by default).

Similar Idea in this thread: IDEA: USER DATABASES

Similar Idea in another thread:

IDEA: Image Uploads

Allow grid users to upload and use images with nodes/mail/forum. Perhaps with certain limitations (size, format, ect...). Perhaps have the uploaded images be unavailable for use until a staff member (or approved grid admins) approves it to ensure it is not inappropriate. The danger of course is that someone manages to get an image in game that is offensive or does not fit the theme. There is also the storage cost. Though I think this would be nice I totally understand if it was deemed that it's contribution to the game was not worth the resources.

RE: IDEA: Grid shopping

I both like and dislike this idea. I think it would be a cool addition but I also think it would mean less reason to get out of your cube. Why risk leaving your cube to go to the store to see if they have what you need when you can check the grid?

How can we get around that and both promote RP and offer cool features?

One thing I thought of would be letting you see what the store SELLS but not what they have IN STOCK. So you'd still need to go there and check.

Thoughts? Improvements? Counterarguments?

RE: Grid Shopping


I like the idea of being able to see what something sells. Perhaps being able to request something? Not a custom order, that's for tailors, but requesting that Epoch Wearables carry umbrellas or something. If enough requests go in, or it sounds logical, add that item to the rotation for them to sell.

RE: Grid Shopping


Maybe have a list of things they sell and whenever a thing is stocked it gets bumped to the top? That way you know that $dongle got in lately, maybe it's there, maybe it isn't.

RE: Grid Shopping

Additionally, you could let deckers mess with it. Oh, your enemy is looking for a widget? Let me send him over to Death Trap Outfitters for you.


I know it's a total stretch but no harm in throwing it out there. Cracking could be a flappy-bird-esque minigame where the speed and control is modified by the attacker's skills and the density of obstacles (white/black ICE) is controlled by the defender's skill. Then when modding terms with ICE-breakers or more ICE you could easily modify those parameters or give the decker's "ghost" a little ICE-breaker gun or something?


Simple idea to make Grid usage more costly.

Certain features (more inbox space etc etc) of the Grid can be behind IC paywalls.

Make this available for player nodes as well. Have log-in screen show up on an accessed node with a 'pay for account' button (lets you set up an account in the node's User Database) that wires the sum to a specified bank account from your own. It can be a weekly transfer, or a one-time transfer.

Could be used for shitloads of things. Pictures with paywall access, articles, whatever.


Similar to how the updates work on the SIC-network. Have a node with a subscription fee, allow characters to subscribe to it for a weekly fee. Then they can access the trades, match results etc without having to tune into the SIC-network or watch television... but, it'll cost them!

IDEA: Link to The Mind and Sindome History content

From what I have seen we have a variety of IC knowledge/content on the sindome webpage. It would be cool if this content was also presented on the grid.

Nodes are 'Websites' with Pages!!!

Don't know if its mentioned but it would be nice for a node to be a full blown 'website' like we have. Thus making hacking interesting by going through the code. Could potentially be a no go though :( but I know of a person who did something like that in current grid (attaching multiple nodes like pages) would be nice to see it done. I'd totaly learn the code for it too :)

Ooooh on that note:

ICE really hurts you!

Make it so the ice causes electricity to crackle through the deck potentially damaging you and possibly killing you. (Hey matrix runs are deadly as fuck...)

IDEA: GridMail Headers

A function for hackers and "tech workers" to be able to breakdown gridmails which show pertinent information such as SIC ID that sent gridmail, Grid Login, etc. Usual e-mail forensic stuff just Sindome-ized.

IDEA: Threaded Conversations

Maybe I am an idiot and just haven't figured it out, but I scanned this list and didn't see it mentioned, I'd like it if when you hit reply in a grid mail it worked like a reply in normal email and contained the previous message, rather than having to copy and paste and mess up the titles.


Does this for forwarding too. (this is basically all reply and forward do)

I figured it was low hanging fruit, but I wanted to throw it out there. Thanks for the changes to this!

IDEA: Multiple Recipients for Gridmails

I'd love it if I could send a gridmail to multiple gridmail addresses at the same time. Might also be nice if you could somehow make a message group or mailing list kind of thing.

IDEA: Photo emailing, scanning, printing, editing

It might require a little too much game-grid interaction and maybe it's beyond the scope of this thread, but I'd love to be able to use a scanner (or a higher end camera) to send photographs (as in the in-game objects that currently exist) over the Grid that could similarly be printed out as in-game objects with the right equipment.

Photo editing software to doctor images could be interesting, too. A nice use of artistry and computer skills that would go outside of fluff/clothing, with a skill check to figure out whether a printed photograph had been doctored or not. That way while it would become very easy to anonymously distribute information, that information would become less reliable.

IDEA: Date last edited

The name of the last editor shows up in the scroll while hacking, it'd be ace if the date last edited did too (maybe depending on skill?)

IDEA: git diff

It would be really wiz if a skilled enough decker could see all the changes throughout the life of a node in a git diff like fashion. Maybe going back longer dependent on skill.


It would be great if we could bookmark some of our favorite nodes.

IDEA: Pay Nodes

Make it possible to put up a node and require payment to view it. I would propose three payment methods would be possible:

1. Pay in cash on StreetTerms.

2. Bill to SIC account (would bill the SIC account linked to the grid account being used)

3. Provide Bank Account number (or name) and it get's withdrawn.

This would make it possible for deckers to get paid for useful information they post on the grid and opens people up to scams.

IDEA: What if there was an android (or apple) app for our RL smartphones to login to the Grid? I use my phones web browser already, but a dedicated app would be awesome!

A very simple request: Make it possible to attach links to forum posts and nodes in Gridmails.

Yes. Being able to link to forum posts and nodes from mails, the feed, the forum and nodes would be great. All the links!

Hackable forum and/or limited forum post lifespan

I think that it is too easy for people to use long lived forum posts in place of nodes. They require no special skills, do not appear to be hackable, do not require hiring a decker, can be easily bumped up all on your own. It would be great if there was a reason to use a node rather than a forum. Making forum posts hackable and/or making forum posts disappear over time might do this?

IDEA: Grid video streaming.

Missing out on dope player content is not a good feeling, and not all of us have the free time to stick around for that one particular episode of a show we'd like our characters to watch, so I figured something like a Grid streaming service would be beneficial.

You'd need a terminal + a television or similar technology to make it work. The streaming service uses a 'watch on demand'-model probably hosted by NLM itself bound to your account, and charges a sum from your bank account per episode watched.

It'd work like this:

Log onto the Grid using your terminal, pick a show/episode from a list, and any television-like device in the room will now have a custom channel like '0001' that you can flip it to and voila, you may now enjoy the content without waiting around for hours.

NLMflix. I love it!

Echoing the desire for NLMflix - it'd be great to let people watch the episodes they specifically want at the time they want.

I think content creators would appreciate the ability to have their work viewed on the fly. Probably some players out there who never picked up a show they would've enjoyed simply due to time constraints or they just didn't feel like going through a couple re-runs to catch up on a program they were interested in.

And combine the content streaming with the pay nodes idea maybe. :-P

This is lofty as fuck BUT if we could migrate SIC ad purchasing to the grid, hacking said ads, and also editing by incorporating the long since abandoned Jave editor - I will love you forever, Johnny.

Probably one of the biggest QoL updates to the Grid from a decking point of view:


It's long felt just ridiculous that one has to break into one's own node to make changes, or just re-save it to up security if one has been upping one's skill and it's been a while. On top of this, a particular decker's skill at securing nodes might be much better than their skill at breaking them, making getting back in later a challenge. This becomes especially tedious in shared nodes (say, at a corporation) where multiple people may need legitimate non-cracked access. A long-term goal would be to have a built-in mechanism to grant specific grid accounts a way to bypass the need to crack their way in to make changes, regardless of skill, grantable by the 'owner' of the node. The immediate backdoor idea is to at least allow this for the node 'owner'. The node 'owner' should of course be hackable.

Could a band-aid for this be some kind of bonus to the cracking skill roll where the last user to save changes to a node gets a bonus to that roll when cracking that node again, simulating ownership for as long as they hold it? This might help pave over some grid skill interaction weirdness I've noticed but can't detail further, because IC. :)

Recapping the Townhall question:

-HTTPS connections for the grid.

-Ability to toggle off NSFW banner ads.

Thanks again!

IDEA: Mail scripts, spambots, junkmail.

Have deckers put their programming skill to use for ad-related spam, phishing or just annoying the living shit out of someone. A decker writes a script/bot/whatever that periodically sends mails to Gridmail users.

If there's ever going to be malware of any kind, perhaps a user visited a shady node that infected their account with malicious software that adds their Gridmail to the bot's database.

For further integration with potential features (node links in mails, malware infection on node-visits) imagine this junkmail with a link attached that leads to an infected node, potentially compromizing the user's account.

Deckers can also remove Gridmails from the bot's database, so if someone wants to stop waking up to ten new Gridmails about penis enlargement everyday, they can flash out for it.

I am worried that there is another Coconut themed person out there.

IDEA: Factor Time/Tries/Numbers/Software into Cracks

On GRID 2.0 there is a bit of an Alpha Decker syndrome. If an Alpha Decker touches something, you don't have much chance to participate in that "content". If they are active enough, your skills become essentially invalidated as they can touch all the content you might wish to access. It would be like a thief who could prevent anyone else from stealing from a mark after they have. In many cases a Decker can't find another mark or there's nothing useful on unprotected nodes.

Perhaps, unlike current skills, ICE could be something that could be damaged and could rarely damage the Decker, their software or rig back. This way, if I really want to get into a node, but an "Alpha" decker has sealed it I have some options. I can now toss money by buying software that could be used/destoryed in the attempt, time in trying over and over (limits per day), or numbers of less skilled deckers being used to overwhelm the ICE. Additionally, the defending ICE should get chances to log who's attacking to make some interesting RP.

IDEA: Give the ability to make nodes user or password secure

I love some of the prior ideas of having GRIDs for different organizations. However, if that is too challenging, then what about just allowing Deckers to secure a node with a password or "ICE" that prevents access.

A step up would be a user access list to a node.

This would let you control access to who can see your paydata and would be something that infobrokers would want. It gives a reason for a decker to be used and something that they can target to try and get past it.